Nov 5, 2026 / UPDATE

Ranked Season 2 + November 4 balance patch

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Ranked Season 2

Season 2 runs from November 5 to March 11, 2027. If you played Season 1, your Hideout plaque will show the highest rank you reached.

  • Rank reset: expect roughly one badge down on average, with another 1-2 subrank adjustment based on last season's win rate. Valve redistributes ranks first, then applies the reset, so some players will go up and others will drop further.
  • Calibration: if you played Ranked last season, you don't need to calibrate again. Everyone else still does. Initial placement can reach Ascendant I, or up to Ascendant III depending on last season's performance. The previous cap was Oracle VI.
  • Rank-loss shields: removed at Phantom, Ascendant and Eternus. Below Phantom, full-rank protection drops from 5 losses to 3, and subrank protection from 2 to 1.
  • Rank points per match: 300 → 350. Going from the final subrank to the next badge costs 1,500 points instead of 2,000. Other subrank steps still cost 1,000.
  • Ranked hero bans: 3 → 4 per match.
  • Unlocking a hero for Ranked now takes 35 points. Wins give 2 and losses give 1, replacing the 15-win requirement.
  • Each season gets its own leaderboard. To appear on the overall board, play 50 Ranked matches in the current season within the last 30 days. Your position follows your current badge progress.
  • Hero leaderboards require 15 Ranked matches on that hero within the last 30 days. They use your current badge progress and recent wins and losses on that hero. Valve also fixed several leaderboard bugs.

November 4 balance patch

From Valve's November 4 notes.

Healbane

  • NerfStacking has 20% stronger diminishing returns. Two stacks: 57.8% → 54.7%. Four stacks: 82.2% → 72%.

Apollo

  • BuffRiposte: pommel hits now disarm.
  • BuffRiposte: pommel hits also end an active parry on the target.
  • BuffRiposte T2: bonus duration +0.6s → +0.7s.
  • BuffItani Lo Sahn T3: bonus damage +50% → +60%.

Baba

  • NerfSpirit resistance scaling: 0.7 → 0.5.
  • NerfMelee damage gained per boon reduced by 10%.
  • NerfBaba's Brew: cooldown 27s → 28s.
  • NerfBaba's Brew: burn DPS spirit scaling 0.15 → 0.13.
  • NerfBaba's Brew: cycle time 1.5s → 1.6s.
  • NerfGranny Long Legs: melee resistance 30% → 25%.
  • NerfGranny Long Legs: debuff resistance 30% → 25%.

Celeste

  • NerfDazzling Trick T3: bonus silence duration +1.25s → +0.75s.
  • NerfShining Wonder: movement slow -32% → -28%.
  • NerfShining Wonder: cooldown 160s → 170s.
  • NerfShining Wonder: bounce range 15.5m → 15m.
  • NerfShining Wonder T1: movement slow -16% → -14%.
  • NerfShining Wonder T2: bonus damage +90 → +80.
  • AdjustmentRadiant Daggers: cast range 30m → 25m, moved to T2.
  • AdjustmentRadiant Daggers: spirit amplification per stack +7% → +6%, moved to T3.

Deadman Danny

  • NerfClose The Deal: bonus damage against targets below half health +75% → +55%.
  • NerfStrix Salvo: spirit scaling reduced by 8%.
  • NerfChimera Mk1 T2: healing on hit 150 → 125.
  • NerfChimera Mk1 T2: healing spirit scaling 2.0 → 1.7.

Mo & Krill

  • BuffScorn: healing from heroes 1.2x → 1.3x.
  • BuffBurrow: damage radius increased by 0.5m.
  • BuffSand Blast T2: movement slow -24% → -28%; dash distance -26% → -28%.
  • BuffCombo: health gained per kill 40 → 50.

Nurse Harrow

  • BuffBullet damage increased by 8%.
  • BuffLurking Terrors: vertical angle 50% → 65%.
  • BuffLurking Terrors: fear buildup 2s → 1.75s.

Rat King

  • BuffBullet damage: 5.7 → 5.8.
  • BuffAmmo: 24 → 26.
  • BuffRule, Ratannia!: bonus move speed +3m → +4m.
  • BuffRule, Ratannia! T1: now also reduces cooldown by 25s.
  • AdjustmentScrap Grenade: each melee hit extends the fuse by 0.25s instead of 0.4s.
Notes and artwork © Valve Corporation.