Shh... This Won't Hurt a Bit.
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It's hard to know if that chill in the air is from the approaching fall breeze, or from the withering glare of Nurse Harrow, who now joins us on the streets of Manhattan. To some, her practices may seem unorthodox, her patients at the Marble Hill Possession Ward cannot say that the results aren't effective. With Leech Therapy, she throws a jar full of leeches that attach to oncoming enemies, draining their health and energy, before crawling back to deliver their haul. Cracking open one of her vials, she releases her Wretched Vapors, possessing her allies with a powerful boost of effectiveness - though subjects should be warned of the side effects when the vapors wear off. To efficiently keep her teammates fighting their best, she loads her syringe full of Healing Needles to inject medicine directly into their veins. And when her patience runs out, she opens her bag to release all the Lurking Terrors captured inside, making her adversaries run for cover. - "Trust me, I know best."
With Nurse Harrow joining us today, that marks the end of of our City Never Sleeps releases. We want to thank everyone for participating in voting once again, and hope you've been enjoying all the new delights that NYC has to offer.
City Never Sleeps Voting Stats:
- GeneralBig Turnout: Over 110 Million votes were cast over the course of the event.
- GeneralNarrow Victory: The closest contest was Baba vs Solomon, decided by a nearly 0.5% difference in votes.
- GeneralOracle: Only 847 players voted in every round, and only voted for that round's eventual winner.
- GeneralUnlucky: 36,236 players voted in every round, and never once picked that round's winner.
- GeneralDedication: 22,194 players exclusively voted for Nurse Harrow. One player cast exactly 1000 votes for her.
- GeneralHighly Effective: Nurse Harrow voters consistently proved to have a higher win rate over all other hero voters.
Nurse Harrow
1 · Leech Therapy
Throw a jar of leeches onto enemies. Attached leeches deal Spirit damage over time and shorten enemy buffs.
Collect fed leeches to recover the health they drained and gain lasting health regeneration and fire rate. Death removes 25% of collected stacks.
- Cooldown
- 30 s
- Leech duration
- 5 s
- Radius
- 6.5 m
- Spirit damage per second
- 23 + 0.19 × Spirit
- Buff duration drained per second
- 0.65 s
- Health regeneration per leech
- 0.6 + 0.13 × Boons health/s
- Fire rate per leech
- 5%
- Maximum leech stacks
- 10
- Leech crawl range
- 8 + 1.3 × Boons m
Ability upgrades
- 1 AP · Leeches drain 0.3 stamina per second and restore drained stamina on pickup
- 2 AP · −10 s cooldown; +4 Spirit Power per leech stack
- 5 AP · +1 m radius; +0.3 Spirit scaling on damage; +8 maximum leech stacks
2 · Wretched Vapors
Apply vapors to yourself or an ally. Specter Rush speeds up actions and delays incoming damage as specters. Healing removes those specters first.
When the rush ends, Specter Crash slows actions. Remaining specters deal the delayed damage with an additional damage penalty.
- Cooldown
- 40 s
- Cast range
- 13 m
- Rush duration
- 4 s
- Rush speed bonus
- 25 + 0.06 × Spirit %
- Extra delayed damage
- 30%
- Crash duration
- 4 s
- Crash slowdown
- 20%
Ability upgrades
- 1 AP · −15 s cooldown; +7 m cast range
- 2 AP · +1 s rush duration; +20% healing effectiveness
- 5 AP · +15 percentage points rush speed; dispels non-ultimate debuffs
3 · Healing Needles
Replace your ammunition with syringes that heal allies. Dealing damage replenishes charges; collected leeches also restore charges over time.
Reloading spends a charge on a fresh magazine. Recast to put the syringes away and refund unused ammunition as a partial charge.
- Maximum charges
- 1
- Healing per shot
- 25 + 0.2 × Spirit
- Headshot healing bonus
- 15%
- Charge restored per leech
- 0.15% per second
Ability upgrades
- 1 AP · +1 maximum charge
- 2 AP · +20 healing per shot; shots restore 0.6 stamina
- 5 AP · +0.4 Spirit scaling on healing; shots extend non-ultimate buffs by 6%, up to their maximum duration
4 · Lurking Terrors
Channel Spirit damage in front of you. Enemies looking at Harrow build terror and cannot spend stamina or use movement abilities; full terror makes them flee.
Collected leeches extend the fear. Enemies facing away take half damage unless they are already feared.
- Cooldown
- 200 s
- Range
- 35 m
- Channel duration
- 7 s
- Spirit damage per second
- 60 + 0.3 × Spirit
- Fear duration
- 2.2 s
- Terror buildup time
- 1.3 s
- Extra fear duration per leech
- 0.1 s
- Movement slow
- 30%
- Fire rate slow
- 30%
Ability upgrades
- 1 AP · −50 s cooldown
- 2 AP · +20 percentage points movement and fire rate slow; +30 damage per second
- 5 AP · +3 s channel duration; +0.5 Spirit scaling on damage; immune to damage while channeling