Patch notes

Sep 16, 2026 / BALANCE UPDATE

Minor Update - 09-16-2026

On this page3 sections

General

  • AdjustmentUnstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
  • AdjustmentRemoved a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
  • AdjustmentSlightly reduced comeback bounties in general (this is in addition to the above change)
  • AdjustmentA portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
  • AdjustmentGuardian bounty increased by 10%
  • AdjustmentWalker bounty increased by 5%
  • NerfShare for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
  • NerfRespawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
  • AdjustmentUsing parry now pauses reloading
  • AdjustmentParrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
  • AdjustmentGetting stunned now pauses your reload rather than restarting it
  • AdjustmentBreakables in the underground tunnels initial spawn time increased from 3m to 5m
  • AdjustmentBreakables in the underground tunnels respawn rate increased from 3m to 5m
  • AdjustmentAll move slow values reduced by ~20% globally
  • AdjustmentAll ground dash slows reduced by ~10% globally
  • AdjustmentSlows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag

to toggle the slow drag behavior on and off)

  • AdjustmentDashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)

Items

  • NerfWeakening Headshot: Bullet Resist Reduction reduced from -13% to -12%
  • BuffHollow Point: Bullet Resist Reduction increased from 9% to 10%
  • BuffToxic Bullets: Spirit scaling increased from 0.005% to 0.006%
  • AdjustmentShadow Weave: Now builds from Sprint Boots
  • BuffShadow Weave: Sprint speed increased from 1.5 to 2
  • BuffShadow Weave: Cooldown reduced from 45s to 37s
  • NerfCultist Sacrifice: Bounty reduced from 180% to 170%
  • BuffBallistic Enchantment: Duration increased from 14s to 20s
  • AdjustmentSpiritual Overflow: Buildup is 35% slower
  • NerfSpiritual Overflow: Spirit Power on proc reduced from 40 to 30
  • NerfSpiritual Overflow: Fire Rate reduced from 30% to 25%
  • NerfRestorative Locket: Heal per boon reduced from 0.5 to 0.45
  • NerfRestorative Locket: Stack range reduced from 35m to 32m
  • NerfTrophy Collector: Souls per minute reduced from 18 to 16
  • AdjustmentVeil Walker: No longer builds from Sprint Boots
  • AdjustmentVeil Walker: No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
  • AdjustmentVeil Walker: Movement speed bonus is now removed when the invisibility is removed
  • NerfVeil Walker: Spirit Power reduced from 10 to 6
  • BuffFortitude: Max Health regen increased from 2% to 2.25%
  • AdjustmentLifestrike: Heal on Melee hit increased from 100+1.5 to 120+1.75
  • BuffLifestrike: Melee hit heal increased from 30% to 35%
  • BuffLeech: Bullet and Spirit Lifesteal increased from 25% to 28%
  • AdjustmentPlated Armor: Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
  • AdjustmentDiviner's Kevlar: Now grants +10% Ultimate Ability Cooldown Reduction
  • NerfGolden Goose Egg: Damage Penalty increased from -10% to -15%
  • AdjustmentGolden Goose Egg: Stored souls now count towards net worth (affects comeback reward calculations)
  • NerfGolden Goose Egg: Souls per minute reduced from 90 to 80
  • NerfSlowing Hex: Cooldown increased from 27s to 29s
  • NerfRadiant Regeneration: Healing on Ability Cast per boon scaling reduced from 2 to 1.7
  • NerfTankbuster: Current Health Bonus damage reduced from 8% to 7.5%
  • AdjustmentDecay: DPS reduced by 25%
  • AdjustmentDecay: Duration increased by 20%
  • NerfMercurial Magnum: Base bullet damage scaling reduced from 0.49 to 0.38
  • NerfMercurial Magnum: Base bullet damage reduced from 25% to 20%
  • BuffFocus Lens: Damage increased from 30% to 35%
  • BuffFocus Lens: Cast range increased from 20m to 25m

Heroes

  • BuffAbrams: Infernal Resilience T3 increased from +8% to +9%
  • AdjustmentAbrams: Seismic Impact T3 reduced from 6s Unstoppable to 5s
  • NerfCeleste: Stamina cooldown increased from 5 to 5.3
  • NerfCeleste: Light Eater spirit lifesteal reduced from 20% to 18%
  • NerfCeleste: Light Eater T3 decreased from +25 to +22
  • NerfCeleste: Dazzling Trick cooldown increased from 34s to 38s
  • NerfCeleste: Radiant Daggers T2 reduced from +80 to +70
  • NerfCeleste: Shining Wonder radius reduced from 16.5m to 15.5m
  • NerfCeleste: Shining Wonder T3 Max Bounces reduced from +8 to +6
  • BuffGraves: Health per boon increased from 33 to 35
  • BuffHaze: Fixation headshot stack count increased from +2 to +3
  • BuffHaze: Fixation T3 weapon scaling increased from 0.0003 to 0.00035
  • BuffHolliday: Health per boon increased from 41 to 43
  • AdjustmentHolliday: Crackshot T2 now also applies -6% Bullet Resistance for 5s
  • BuffHolliday: Lasso duration extention by Bounce Pad increased from +1s to +1.25s
  • NerfIvy: Stone Form radius reduced from 6m to 5.75m
  • NerfIvy: Stone Form T1 max health heal reduced from 7% to 6%
  • AdjustmentKelvin: Frozen Shelter base ability health regen now scales with spirit power (0.2)
  • BuffLady Geist: Life Drain T3 spirit scaling increased from +0.3 to +0.45
  • BuffLady Geist: Essence Bomb T3 damage increased from 26% to 30%
  • AdjustmentLash: Gun falloff range reduced from 18m->54m to 16m->48m
  • BuffLash: Ground Strike T3 spirit scaling increased from +0.03 to +0.04
  • BuffLash: Ground Strike T3 damage per meter scaling increased from 110% to 120%
  • NerfLash: Grapple T2 Weapon Damage buff duration reduced from 10s to 6s
  • NerfLash: Flog heal reduced from 50% to 40%
  • BuffLash: Flog angle increased from 38 to 40
  • AdjustmentLash: Flog T3 reduced from +40 degrees angle to +25
  • AdjustmentLash: Flog T3 reduced from +20% heal to +15%
  • BuffPaige: Heavy Melee spirit scaling increased from 0.3 to 0.45
  • AdjustmentPaige: Captivating Read T1 increased from -11s Cooldown to -14s
  • BuffPaige: Captivating Read T3 increased from +1m to +2m
  • AdjustmentPaige: Fixed some collision issues with Rallying Charge
  • NerfParadox: Kinetic Carbine min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)
  • AdjustmentParadox: Kinetic Carbine min damage multiplier no longer gets increased by the T3
  • AdjustmentRem: Fixed a bug where multiple helpers could be sent to follow a single player for no effect
  • AdjustmentRem: Lil Helpers now have a target UI when instant cast mode is selected
  • AdjustmentShiv: Alt fire base damage increased by 4%
  • BuffShiv: Alt fire damage per boon increased from +0.2 to +0.24
  • AdjustmentShiv: Serrated Knives while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
  • BuffSilver: Health per boon increased from 28 to 31
  • BuffSilver: Sprint speed increased from 1.5 to 2.5
  • AdjustmentSilver: Dashes and light melee's no longer pause your gun's cycle time
  • AdjustmentSilver: Boot Kick can only target heroes and objectives now
  • AdjustmentSilver: Entangling Bola can only target heroes now
  • AdjustmentSilver: Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)
  • AdjustmentVenator: Ira Domini now works with Ricochet, all the shots will bounce
  • AdjustmentVenator: Ira Domini can now split shot (releases 1 extra bolt on each side, 3 total)
  • AdjustmentViscous: Alt fire damage growth reduced by 10%
  • BuffViscous: Splatter detonation cooldown reduced from 0.15 to 0.12
  • NerfViscous: Splatter T1 reduced from +2m to +1.5m
  • NerfViscous: The Cube cast range reduced from 26m to 20m
  • NerfViscous: Puddle Punch cooldown increased from 21s to 24s
  • AdjustmentViscous: Goo Ball T3 now also increases spirit scaling by 0.2
  • NerfVyper: Slither T3 barrier duration reduced from 5s to 4s
  • NerfVyper: Petrifying Bola cooldown increased from 105s to 115s
  • NerfWarden: Bullet damage per boon reduced from 0.28 to 0.25
  • NerfWarden: Fire Rate spirit scaling reduced from 0.25 to 0.21
  • AdjustmentWarden: Alchemical Flask projectile range and speed reduced by 30%
  • NerfWarden: Willpower T3 spirit scaling reduced from +2.7 to +2.1
  • NerfWarden: Willpower T3 debuff resistance reduced from 40% to 30%
  • NerfWraith: Card Trick heart heal reduced from 75 to 60
  • NerfWraith: Card Trick heart heal spirit scaling reduced from 0.75 to 0.5
  • NerfWraith: Card Trick Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%
  • NerfWraith: Card Trick T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%
  • AdjustmentWraith: Card Trick T3 Clubs slow from +20% to +15%
  • AdjustmentWraith: Fixed Project Mind getting caught on edges/corners when aiming past it
  • BuffWraith: Full Auto spirit damage per bullet scaling increased from 0.03 to 0.045
  • AdjustmentYamato: Crimson Slash T3 now also increases the heal spirit scaling by +0.4
  • BuffYamato: Flying Slash light melee scaling increased from 1.0 to 1.2
Notes and artwork © Valve Corporation.Source checked Oct 2, 2026