October 31 hotfix roundup
On this page
Candy pickups got a bigger radius, plus a few fixes for reloading, Vindicta and Shiv.
These are unofficial/undocumented notes. The candy changes are visible in the game-file changes. The other fixes below come from Bopbe’s code breakdown.
Candy
- Pickup radius increased from 50 to 138 game units, about 2.76 times larger.
- Candy now gets pulled toward an eligible nearby player instead of requiring direct contact.
- The player who knocks the candy out has a short pickup delay before they can collect it.
Reloading
Percentage-based ammo refills now add bullets immediately while reloading weapons that load one round at a time. Previously, they adjusted the reload timer instead.
Filling the magazine ends the reload. Otherwise, it continues with the extra rounds already loaded.
Vindicta
Assassinate has a new check preventing you from entering its scope while channeling an ability or during a cast delay. Doesn’t apply if you’re already scoped though.
Shiv
Killing Blow now tracks whether its selected target dies during damage processing when deciding whether to allow a recast. Usual recast requirement still applies.
Halloween masks
The special team mask is now assigned to a random eligible player using the team’s lobby information.