Oct 13, 2026 / HERO RELEASE

Fairfax Industries Employee Spotlight

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Fairfax Industries Employee Spotlight — Valve artwork
Fairfax Industries Employee Spotlight — Valve artworkValve

Today, Fairfax Industries is proud to introduce their most valuable salesman: Deadman Danny. Wielding a rocket launcher and flying high above the streets of New York (courtesy of the Chimera Mk1 - the latest and greatest in self-adhered aviation technology), Danny rains his Strix Salvo missiles down upon foes, marking them for future attacks. Jettison Fuel is a handy trick that both expels heat from the Chimera System, while also dousing nearby enemies in the warm embrace of a fiery inferno. Yet his most impressive tactic has always been his ability to Close the Deal, wowing prospective customers with an explosive hands-on demonstration of all that Fairfax has to offer. - "At Fairfax Industries we say "All's Fair", but that's not true! Because with the Fairfax Chimera Mark 1, you have the advantage."

Take flight with Deadman Danny, available in-game now! With only two hero releases remaining, keep your votes coming to help determine who will be joining us on Friday October 16th at 2pm PDT.

Deadman Danny

1 · Strix Salvo

Launch a salvo of spirit missiles that lodge into the ground along a line. The missiles explode after a delay or upon detecting an enemy, dealing spirit damage and marking the target.

Shooting a marked enemy with a charged shot consumes a mark to deal bonus spirit damage and apply a fading slow.

Hold and drag to select the angle.

Cooldown
30 s
Cast range
35 m
Missiles
3
Salvo length
21 m
Damage per missile
27 + 0.74 × Spirit
Explosion radius
3.5 m
Missile lifetime
6 s
Mark duration
10 s
Marked bonus damage
45 + 0.9 × Spirit
Fading movement slow
40%
Slow duration
1.5 s

Ability upgrades

  • 1 AP · −12 s cooldown
  • 2 AP · +20 missile damage; +35 marked bonus damage
  • 5 AP · +2 missiles; +14 m salvo length; missile Spirit scaling increases by 0.225 and marked damage Spirit scaling by 0.2

2 · Chimera Mk1

Hold Jump / mantle to fly, building up heat. When max heat is reached, your jetpack will begin to overheat.

Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press Ability 2 to dive early.

Cooling Down: After overheating, the jetpack cannot be used until it fully cools down.

Slows affect you while airborne. You always explode on death.

Cooldown
21 s
Explosion Spirit damage
70 + 1.5 × Spirit
Explosion weapon damage
70 base
Explosion radius
8 m
Overheat delay
2.5 s
Self-stun on miss
1.3 s
Self damage
12% maximum health

Ability upgrades

  • 1 AP · Heat vents faster while grounded
  • 2 AP · On hero hit: heal for 150 + 1 × Spirit and take no self damage
  • 5 AP · +120 explosion Spirit damage; on hero hit, reduce cooldown by 40%

3 · Jettison Fuel

Spray fuel dealing weapon damage over time and shredding bullet resist, building up to a huge backblast that deals spirit damage and knocks you backwards.

Vents the jetpack when dealing damage.

Cooldown
22 s
Range
22 m
Duration
2 s
Weapon damage per second
30 base
Backblast Spirit damage
35 + 0.95 × Spirit
Bullet resistance reduction
15%
Debuff duration
7 s

Ability upgrades

  • 1 AP · −8 s cooldown
  • 2 AP · +60 backblast damage; on backblast hit, +18% fire rate for 7 s
  • 5 AP · 10% additional bullet resistance reduction; backblast hits apply a mark

4 · Close The Deal

Grab an enemy and give them a hands-on demonstration, flying high into the air before crashing back to the ground.

You and the participant take spirit damage over time while falling and spirit damage upon impact. Damage is increased to enemies under 50% health.

Cooldown
135 s
Cast range
10 m
Impact Spirit damage
70 + 1 × Spirit
Spirit damage per meter fallen
3 + 0.09 × Spirit
Self damage
25% of damage
Stun duration
0.5 s
Bonus damage below 50% health
50%

Ability upgrades

  • 1 AP · +50 impact damage
  • 2 AP · −35 s cooldown
  • 5 AP · +0.5 s stun; +8 damage per meter fallen
Notes and artwork © Valve Corporation.Source checked Oct 13, 2026