May 22, 2026 / BALANCE UPDATE
Gameplay Update - 05-22-2026
On this page5 sections
General
- AdjustmentBase HP reduced by 10 for all heroes
- AdjustmentHP per boon reduced by 3
- AdjustmentGuardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)
- AdjustmentMedium neutrals initial spawn time reduced from 6 minutes to 5 minutes
- AdjustmentBreakables spawn time increased from 2 minutes to 3 minutes
- AdjustmentShrines are now invulnerable until one pair of Base Guardians are destroyed
- NerfBackdoor removal linger duration reduced from 20s to 14s
- AdjustmentKnockup durations are now affected by debuff reduction
- AdjustmentRemoved two jump pads from around the middle of the map that point to outwards (to the left and right respectively)
- AdjustmentSliding no longer resets sprint speed
- AdjustmentStamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
- AdjustmentBullet Velocity now stacks additively rather than diminishingly
- BuffMedic trooper heal duration increased from 2s to 4s (same overall heal amount)
- AdjustmentWhen receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
- AdjustmentMedic Trooper heal increased from 12% missing hp to 13%
- AdjustmentFixed Parry FX not always matching state
- BuffBase Guardian Bullet Resistance increased from 10% to 20%
- BuffShrine Bullet Resistance increased from 10% to 20%
- BuffTier 2 Bullet Resistance increased from 25% to 35%
- AdjustmentMidboss now starts spawned at the beginning of the game
- AdjustmentTotal Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Fire Scarabs, etc)
- BuffMovespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)
- AdjustmentWeapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- AdjustmentVitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
- AdjustmentSpirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
- AdjustmentFixed various item barrier durations not scaling with duration increases
- AdjustmentWalkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
- AdjustmentFixed a bug where walkers were spinning while lasering.
- AdjustmentSmoothed zipline grabbing to fix some jitter
- AdjustmentAdded ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)
- AdjustmentRemoved delay on ziplines when using alternative key binds
- AdjustmentFixed the following abilities taking you out of zoom temporarily when cast: Blasted, Gloom Bombs, Shining Wonder, Call Bell, Luggage Cart, Stalker's Mark, Rejuvenating Aurora, Charged Shot, Powder Keg, Bounce Pad, Spirit Lasso, Napalm, Ice Path, Flog, Spectral Wall, Rake, Fire Scarabs, Scorn, Sand Blast, Time Wall, Paradoxical Swap, Barrage, Flying Cloak, Pillow Toss, Lightning Ball, Entangling Bola, Go For The Throat, Vexing Bolt, Consecrating Grenade, Gut Shot, Snap Trap, Ira Domini, Pain Battery, Jump Start, Flight, Crow Familiar, Lethal Venom, Petrifying Bola, Alchemical Flask, Card Trick, Capacitor, Restorative Locket, Healing Nova, Silence Wave, Magic Carpet, Refresher
- AdjustmentFixed the following items and abilities not working through veils: Heroic Aura, Healing Rite, Healing Nova, Rescue Beam, Divine Barrier, Kudzu Connection, Cube, Tag Along, Lil Helpers, Guardian Ward, Scourge, Plot Armor
Soul Urn
- AdjustmentWe are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.
Primary Rules:
- AdjustmentTo pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
- AdjustmentThe Urn is now always dropped off on top of the bridge on the middle of the map.
- AdjustmentOnce dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).
- AdjustmentWhile in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.
- AdjustmentIf the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.
Other Details:
- AdjustmentAfter 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage).
- AdjustmentUrn damage is lethal
- AdjustmentLike before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
- AdjustmentNo longer silences you while carrying. You are still disarmed and movement silenced.
- AdjustmentNo longer grants +30% Bullet and Spirit Resist while carrying it
- AdjustmentArea around deposting the urn is revealed (urn runner is also revealed as usual)
- AdjustmentThe rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)
- AdjustmentSouls are all instant after the deposit is complete
- AdjustmentAll rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.
Items
- AdjustmentAdded a new T1 Vitality Item, Grit. Active grants you 200 Barrier for 4s duration. Innate grants 1 Out of Combat Regen. Cooldown: 60s. Upgrades to Weapon Shielding, Spirit Shielding, Reactive Barrier (these do not inherit the manual cast active) and Guardian Ward.
- BuffRestorative Shot: NPC Healing increased from 15 to 20
- BuffMelee Charge: Cooldown reduced from 7s to 5s
- BuffActive Reload: Lifesteal increased from 14% to 16%
- AdjustmentWeakening Headshot: Now works vs NPCs
- AdjustmentFleetfoot: Now grants +6% Weapon Damage
- BuffFleetfoot: Active slow resistance increased from 35% to 40%
- NerfOpening Rounds: Spirit Power reduced from +7 to +4
- NerfSlowing Bullets: Dash Distance slow reduced from -25% to -22%
- BuffMystic Shot: Spirit scaling increased from 1 to 1.2
- NerfRecharging Rush: Cooldown increased from 24s to 25s
- BuffTesla Bullets: Proc cooldown reduced from 0.25s to 0.2s
- BuffAlchemical Fire: Damage per Second spirit scaling increased from 0.152 to 0.2
- AdjustmentBallistic Enhancement: Now upgrades from Mystic Expansion
- BuffBallistic Enhancement: Ability Range increased from +20% to +22%
- NerfWeighted Shots: Dash Distance slow reduced from -25% to -22%
- BuffWeighted Shots: Debuff resistance increased from 20% to 22%
- BuffShadow Weave: Duration increased from 10s to 13s
- BuffShadow Weave: Ambush Fire Rate increased from 20% to 25%
- BuffShadow Weave: Ambush Spirit Power increased from 20 to 25
- BuffShadow Weave: Ambush Melee Damage increased from 20% to 25%
- BuffEscalating Resilience: Max Ammo increased from 30% to 35%
- BuffEscalating Resilience: Weapon Damage increased from 15% to 18%
- BuffHeroic Aura: Radius increased from 30m to 35m
- AdjustmentSharpshooter: Now upgrades from High-Velocity Rounds (in addition to Long Range). Grants +60% Bullet Velocity.
- NerfSharpshooter: Long range weapon damage reduced from 70% to 60%
- AdjustmentSharpshooter: Now has innate 10% Weapon Damage (from components)
- BuffHunter's Aura: Fire Rate reduction increased from -14% to -15%
- BuffCultist Sacrifice: Weapon Damage increased from 8% to 10%
- BuffCultist Sacrifice: Weapon Damage boon scaling increased from 0.7 to 0.8
- BuffCultist Sacrifice: Bonus Souls increased from 170% to 180%
- AdjustmentToxic Bullets: No longer builds up from melee attacks
- BuffCapacitor: Proc cooldown reduced from 0.25s to 0.2s
- BuffCrushing Fists: Cooldown reduced from 7s to 5s
- BuffCrushing Fists: Melee damage increased from 20% to 22%
- BuffFrenzy: Triggered debuff resistance increased from 30% to 40%
- AdjustmentCrippling Headshot: Now works vs NPCs
- NerfSpiritual Overflow: Spirit Lifesteal moved from Active to Innate (reduced from 16% to 13%)
- AdjustmentSpiritual Overflow: Now builds from Spirit Lifesteal (gains the innates it has)
- NerfGlass Cannon: Max Health reduction reduced from -15% to -13%
- NerfSilencer: Spirit Resistance reduced from 15% to 12%
- BuffSpellslinger: Cooldown Reduction reduced from 6% to 5%
- BuffHealing Rite: Spirit scaling increased from 0.93 to 1.1
- NerfExtra Regen: Regen reduced from 3 to 2.5
- BuffExtra Regen: Out of Combat regen increased from 1 to 1.5
- NerfRebuttal: Parry cooldown reduced from -2s to -1.75s
- AdjustmentDebuff Reducer: Now grants +90 Health
- BuffReturn Fire: Duration increased from 6s to 6.5s
- AdjustmentHealing Booster: Fixed various abilities and items not being boosted correctly
- AdjustmentRestorative Locket: No longer has a minimum of 1 stamina restore
- NerfRestorative Locket: Max stamina restored reduced from 4 to 3
- AdjustmentReactive Barrier: Now grants +1 Out of Combat Regen (from components)
- AdjustmentSpirit Shielding: No longer grants +1.75m Move Speed on activation
- AdjustmentSpirit Shielding: Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration)
- AdjustmentWeapon Shielding: No longer grants +1.75m Move Speed on activation
- AdjustmentWeapon Shielding: Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration)
- BuffGuardian Ward: Barrier increased from 200 to 250
- NerfGuardian Ward: Cooldown increased from 45s to 60s
- AdjustmentGuardian Ward: Now grants +1.5 Out of Combat Regen (from components)
- AdjustmentBullet Lifesteal: Now grants +6% Weapon Damage
- BuffBattle Vest: Weapon Damage increased from 15% to 18%
- NerfDispel Magic: Cooldown increased from 40s to 45s
- BuffSpirit Lifesteal: Bonus Health increased from +70 to +90
- BuffFury Trance: Active duration increased from 6s to 6.5s
- AdjustmentFury Trance: Gains the +6% Weapon Damage (from component)
- BuffFury Trance: Fire Rate increased from 30% to 32%
- AdjustmentMajestic Leap: Now grants +50% air control for the duration of the barrier
- BuffMajestic Leap: Barrier boon scaling increased from 8 to 12
- BuffFortitude: Move speed increased from 1.25m to 1.5m
- BuffVeil Walker: Heal per boon increased from 6 to 8
- BuffVeil Walker: Invisibility duration increased from 7s to 8s
- NerfCounterspell: Spirit Power reduced from +8 to +5
- AdjustmentDivine Barrier: Now grants +1.5 Out of Combat Regen (from components)
- BuffJuggernaut: Fire Rate reduction increased from -36% to -40%
- BuffJuggernaut: Move speed bonus increased from +2m to +2.5m
- AdjustmentSpellbreaker: Now grants +90 Health (from components)
- BuffIndomitable: Barrier scaling increased from 1.8 to 2.0
- AdjustmentIndomitable: Now has +2 Out of Combat Regen (from components)
- BuffIndomitable: Bullet Resist increased from 8% to 10%
- BuffIndomitable: Spirit Resist increased from 8% to 10%
- BuffWitchmail: Spirit Resist increased from 20% to 22%
- BuffUnstoppable: Cooldown reduced from 65s to 60s
- BuffInfuser: Duration increased from 6s to 7s
- AdjustmentInfuser: Gains +6 Spirit Power (from components)
- BuffVampiric Burst: Duration increased from 4.5s to 5s
- AdjustmentVampiric Burst: Now grants +6% Weapon Power (from components)
- AdjustmentLeech: Updated bonus HP to match the components
- AdjustmentGolden Goose Egg: Permanent buff from every 100 souls to every 80
- BuffMystic Regeneration: Regen duration increased from 6s to 7s
- BuffRusted Barrel: Bonus health increased from 50 to 60
- NerfCold Front: Radius reduced from 12m to 10m
- BuffCold Front: Damage height increased from 5m to 7m
- AdjustmentBullet Resist Shredder: No longer grants +65 Bonus Health
- BuffBullet Resist Shredder: Bullet Resist increased from 8% to 9%
- AdjustmentBullet Resist Shredder: Now grants +9% Weapon Damage
- BuffMystic Slow: Bonus Health increased from +30 to +50
- AdjustmentArcane Surge: Fixed various interaction bugs with different abilities
- BuffSurge of Power: Imbued Spirit Power increased from 24 to 25
- BuffSpirit Snatch: Bonus damage spirit scaling increased from 0.744 to 0.84
- BuffSpirit Snatch: Spirit Power Steal increased from 20 to 28
- BuffDecay: Cooldown reduced from 32s to 30s
- BuffDisarming Hex: Duration increased from 4s to 4.25s
- BuffTorment Pulse: Melee Resist increased from 15% to 18%
- BuffRadiant Regeneration: Regen duration increased from 6s to 7s
- BuffRapid Recharge: Spirit Power for Charged Abilities increased from +10 to +14
- AdjustmentMagic Carpet: Now innately grants -15% Gravity and Air Control by +25%
- AdjustmentArctic Blast: Slowed targets now have their stamina regen frozen for the 4s slow duration
- BuffArctic Blast: Radius increased from 12m to 16m
- BuffArctic Blast: Damage height increased from 5m to 7m
- AdjustmentArctic Blast: No longer does 15% damage amp
- BuffArctic Blast: Immobilize increased from 0.75s to 1s
- BuffFocus Lens: Duration increased from 4s to 4.5s
- BuffScourge: Debuff resist increased from 15% to 17%
- BuffMercurial Magnum: Base Bullet Damage spirit scaling increased from 0.465 to 0.49
- AdjustmentVortex Web: Fixed the debuff losing gravity modification when upgraded from Slowing Hex
Heroes
- AdjustmentAbrams: Infernal Resilience T1 changed from "+1.5 Health Regen" to "+200 Max Health"
- AdjustmentAbrams: Infernal Resilience T2 changed from "200 Max Health" to "+18% Melee Lifesteal" (40% effective vs non-heroes)
- AdjustmentAbrams: Seismic Impact T2 increased from +0.7s Stun Duration to +0.8s
- BuffAbrams: Seismic Impact T3 Unstoppable duration increased from 5s to 6s
- AdjustmentApollo: Improved the hero's hitboxes (easier to hit)
- NerfApollo: Base regen reduced from 2 to 1
- AdjustmentApollo: Riposte no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
- AdjustmentApollo: Riposte no longer triggers on damage auras (things like Flame Dash)
- AdjustmentApollo: Riposte no longer triggers off of objective damage
- AdjustmentApollo: Flawless Advance hitbox reduced by 10%
- NerfBebop: Bullet damage per boon reduced from 0.139 to 0.115
- NerfBebop: Exploding Uppercut T2 weapon damage reduced from +40% to +30%
- AdjustmentBebop: Sticky Bomb T2 increased from +75 Damage to +85
- BuffBilly: Health per boon increased from +48 to +59
- NerfBilly: Bullet damage per boon reduced from 0.165 to 0.142
- NerfBilly: Rising Ram cooldown increased from 30s to 32s
- AdjustmentBilly: Rising Ram T2 increased from +0.3s Duration to +0.4s
- AdjustmentBilly: Rising Ram T3 increased from -10s Cooldown to -13s
- AdjustmentCalico: Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks)
- AdjustmentCeleste: Improved the hero's hitboxes (easier to hit)
- NerfCeleste: Stamina cooldown increased from 4.5s to 5s
- AdjustmentCeleste: Radiant Daggers T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"
- AdjustmentCeleste: Shining Wonder T2 increased from +50 Damage to +70
- NerfDoorman: Call Bell radius reduced from 6m to 5.5m
- BuffDoorman: Call Bell T3 radius increased from +4m to +4.5m
- NerfDoorman: Call Bell explosion damage spirit scaling reduced from 1.4 to 1.3
- AdjustmentDoorman: Call Bell inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s)
- NerfDoorman: Call Bell inaccuracy debuff reduced from -100% to -40% (lasts the full duration)
- AdjustmentDoorman: Doorways close sub ability now starts on cooldown for 8s
- AdjustmentDoorman: Doorway is no longer unsilenceable
- AdjustmentDoorman: Fixed recent bug causing Luggage Cart not being dispelled
- AdjustmentDrifter: Rend T3 no longer increases scaling by 0.4
- AdjustmentDrifter: Rend T3 now also deals Heavy Melee Damage (0.55 scale)
- AdjustmentDynamo: Kinetic Pulse T2 reduced from -18% Bullet Resistance to -15%
- NerfDynamo: Kinetic Pulse spirit scaling reduced from 1.65 to 1.55
- AdjustmentDynamo: Quantum Entanglement T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%
- BuffGraves: Sprint speed increased from 1.6 to 2.2
- AdjustmentGraves: Grasping Hands now spawns a ghoul in the base ability (T3 still increases it by 1)
- AdjustmentGraves: Updated dash ranges for Deadheads to be calculated from the center of Graves when they are following her
- AdjustmentGraves: Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
- AdjustmentGraves: Fixed Deadheads being unable to dash through veils
- AdjustmentGraves: Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
- AdjustmentGraves: Fixed Deadhead's damage taken from bullets being unaffected by fall-off
- AdjustmentGraves: Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
- AdjustmentGraves: Fixed Deadheads becoming inactive if Graves dies while they are following her
- NerfGraves: Jar of Dead spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now)
- AdjustmentGraves: Increased speed & acceleration of Deadheads only when they are following Graves - doesn't affect in-combat
- AdjustmentGraves: Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads
- AdjustmentGraves: Update Grave's melee to also set the dash target for Deadheads
- AdjustmentGraves: Bullet damage and growth reduced by -10%
- BuffGrey Talon: Rain of Arrows cooldown reduced from 30s to 22s
- BuffGrey Talon: Rain of Arrows cast delay reduced from 0.5s to 0.2s
- NerfGrey Talon: Rain of Arrows duration reduced from 7s to 4s
- AdjustmentGrey Talon: Rain of Arrows moving ability in air improved
- AdjustmentGrey Talon: Rain of Arrow stamina distance changed from being -9% to +25%
- NerfGrey Talon: Rain of Arrows Weapon Damage bonus reduced from +4 to +3
- AdjustmentGrey Talon: Rain of Arrows T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"
- AdjustmentGrey Talon: Rain of Arrows T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s)
- BuffHaze: Fixation T3 increased from +0.12 to +0.14
- BuffHolliday: Base bullet damage increased from 18.8 to 19.7
- BuffHolliday: Health regen increased from 1 to 2
- BuffInfernus: Bullet size increased from 3 to 4
- AdjustmentInfernus: Concussive Combustion T3 increased from +0.75s Stun Duration to +0.9s
- NerfKelvin: Frost Grenade damage spirit scaling reduced from 0.7 to 0.6
- AdjustmentKelvin: When interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground
- NerfKelvin: Arctic Beam DPS spirit scaling reduced from 0.5 to 0.38
- NerfLash: Bullet damage per boon reduced from 0.341 to 0.31
- BuffLash: Ground Strike damage per meter spirit scaling increased from 0.0372 to 0.04
- AdjustmentLash: Grapple T2 bonus damage no longer stacks with itself, but instead refreshes the duration
- AdjustmentLash: Grapple T3 now also grants +1 Charge
- BuffMcGinnis: Bullet damage per boon increased from 0.17 to 0.18
- AdjustmentMcGinnis: Fixed Heavy Barrage not triggering Diviner's Kevlar
- BuffMcGinnis: Medicinal Specter radius increased from 5.5m to 6m
- AdjustmentMina: Innate -8% Debuff Resist
- AdjustmentMina: Fixed Rake sometimes not working with high ping
- AdjustmentMina: Love Bites T3 increased from -4s Cooldown to -5s
- AdjustmentMina: Love Bites no longer applies the flat on hit damage to abilities (was doing 20% of its value on Nox Nostra)
- AdjustmentMina: Nox Nostra T3 reduced from 1% Current HP to 0.5%
- AdjustmentMirage: Updated Djinn's Mark visuals
- AdjustmentMo & Krill: Getting hit with a melee no longer knocks you up when you are burrowed
- AdjustmentMo & Krill: Sand Blast T3 increased from +1s Duration to +1.5s
- AdjustmentPaige: Bookwyrm T2 improved from -8s Cooldown to -12s
- AdjustmentPaige: Rallying Charge T3 increased from +135 Damage to +160
- AdjustmentPaige: Rallying Charge now has half cooldown if it hits no allies or enemies
- BuffParadox: Time Wall T1 duration increased from +2.5s to +3.5s
- AdjustmentParadox: Time Wall T3 increased from +1 Charge to +2
- BuffParadox: Time Wall T3 Charge Delay reduced from 4s to 2s
- AdjustmentParadox: Kinetic Carbine T3 increased from +50% Max Damage Scaling to +55%
- BuffParadox: Paradoxical Swap damage increased from 125 to 150
- NerfPocket: Flying Cloak T2 weapon damage duration reduced from 8s to 6s
- NerfPocket: Affliction cooldown increased from 140s to 150s
- BuffRem: Pillow Toss charge time reduced from 9s to 8s
- BuffRem: Pillow Toss T3 increased from +90 to +100 Damage
- AdjustmentRem: Tag Along burst heal now also applies to secondary allies that you jump to
- NerfRem: Tag Along lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster)
- BuffRem: Tag Along T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%
- AdjustmentRem: Tag Along T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0
- AdjustmentRem: Tag Along can now be cast through veils
- AdjustmentRem: Reduced lockout period after ejecting from Tag Along from 1s to 0.3s
- AdjustmentRem: Tag Along time to fly to your ally is now 50% faster
- AdjustmentRem: Tag Along heal duration is now displayed on the hud as well as the healthbar icon
- AdjustmentRem: Tag Along fixed specific abilities/items that could kill Rem while he's napping
- AdjustmentRem: Tag Along now allows friendly auras to affect Rem
- AdjustmentRem: Tag Along eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground
- AdjustmentRem: Tag Along eject no longer briefly restricts movement abilities and input
- AdjustmentRem: Naptime now provides +30% damage reduction in the base ability (T3 still adds +50%)
- NerfSeven: Bullet damage growth reduced from 0.374 to 0.337
- BuffSeven: Crit reduction increased from 35% to 55%
- AdjustmentShiv: Slice and Dice T2 reduced from -8% Spirit Resist to -6%
- NerfShiv: Bloodletting Deferred Damage Cleared reduced from 40% to 35%
- AdjustmentShiv: Bloodletting T3 increased from +45% Deferred Damage Cleared to +50%
- NerfShiv: Killing Blow cooldown increased from 105s to 125s
- NerfShiv: Killing Blow full rage damage bonus reduced from 14% to 12%
- AdjustmentShiv: Killing Blow T2 increased from +8% Full Rage Damage Bonus to +10%
- AdjustmentShiv: Killing Blow T2 now also reduces cooldown by -30s
- NerfSilver: Bullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same)
- AdjustmentSilver: Entangling Bola no longer prevents you from jumping and mantling
- AdjustmentSilver: Entangling Bola T2 changed from "+0.75s Duration" to "-5s Cooldown"
- AdjustmentSilver: Entangling Bola T3 changed from "-5s Cooldown and Ricochet to 2 additional targets" to "+0.75s Duration and Ricochet to 2 additional targets"
- NerfSilver: Lycan Curse Fire Rate reduced from 80% to 65%
- BuffSilver: Lycan Curse Fire Rate spirit scaling increased from 0.25 to 0.45
- AdjustmentVenator: Health increased from 790+43/boon to 830+48/boon
- AdjustmentVenator: Hex-Lined Snap Trap T3 increased from +25% Damage Against Revealed Targets to +30%
- AdjustmentVenator: Hex-Lined Snap Trap T3 now also grants +1 Charge
- AdjustmentVictor: Bullet damage reduced from 13+0.3135 to 12+0.26
- BuffVictor: Jumpstart T3 spirit scaling increased from +0.6 to +0.9
- AdjustmentVictor: Aura of Suffering now does 50% damage to objectives
- AdjustmentViscous: Puddle Punch T1 now also increases damage by +20
- AdjustmentViscous: Puddle Punch T2 no longer increases damage by +30
- AdjustmentViscous: Puddle Punch T2 now also grants +40% Lifesteal (1/4th against non-heroes)
- AdjustmentVyper: Screwjab Dagger T2 bullet resist per stack from -5% to -6%
- AdjustmentVyper: Screwjab Dagger T3 now also increases max stacks by 2
- NerfWarden: Bullet damage per boon reduced from 0.38 to 0.34
- AdjustmentWarden: Willpower T3 debuff resistance now retroactively applies to existing debuffs when cast
- AdjustmentWarden: Binding Word T2 no longer increases cast range by +12m
- NerfYamato: Power Slash post cast time reduced from 0.4s to 0.2s
- BuffYamato: Power Slash spirit scaling increased from 1.86s to 2.1
- BuffYamato: Flying Slash range increased from 25m to 30m
- AdjustmentYamato: Flying Slash T2 no longer grants +20m Cast Range
- AdjustmentYamato: Flying Slash T3 now also grants +15m Cast Range
- AdjustmentYamato: Flying Slash T3 increased from +1 Charge to +2
- AdjustmentYamato: Fixed Crimson Slash not being able to hit anything if the player is aimed too high or low
- AdjustmentYamato: Shadow Transformation T1 increased from +5 Weapon Damage to +7
Street Brawl
- AdjustmentFixed the following Enhanced Items not maintaining their stats from components: Opening Rounds, Tankbuster, Kinetic Dash, Radiant Regeneration, Burst Fire, Veil Walker, Arcane Surge, Fury Trance, Leech